The background image used by GUI elements in this given state.
// Assigns a texture to customStyles[0] for when the control // is pressed down var aTexture : Texture2D; function OnGUI() { if(!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } if(GUI.skin.customStyles.Length > 0) GUI.skin.customStyles[0].active.background = aTexture; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Texture2D aTexture; void OnGUI() { if (!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } if (GUI.skin.customStyles.Length > 0) GUI.skin.customStyles[0].active.background = aTexture; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public aTexture as Texture2D def OnGUI() as void: if not aTexture: Debug.LogError('Assign a texture on the editor first') return if GUI.skin.customStyles.Length > 0: GUI.skin.customStyles[0].active.background = aTexture