selected | The index of the selected button. |
texts | An array of strings to show on the buttons. |
images | An array of textures on the buttons. |
contents | An array of text, image and tooltips for the button. |
style | The style to use. If left out, the button style from the current GUISkin is used. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
int The index of the selected button.
Make a toolbar.
Toolbar in the Game View.
var toolbarInt : int = 0; var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"]; function OnGUI () { toolbarInt = GUILayout.Toolbar (toolbarInt, toolbarStrings); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public int toolbarInt = 0; public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"}; void OnGUI() { toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public toolbarInt as int = 0 public toolbarStrings as (string) = (of string: 'Toolbar1', 'Toolbar2', 'Toolbar3') def OnGUI() as void: toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings)