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GUILayout.Toolbar

public static function Toolbar(selected: int, texts: string[], params options: GUILayoutOption[]): int;
public static function Toolbar(selected: int, images: Texture[], params options: GUILayoutOption[]): int;
public static function Toolbar(selected: int, content: GUIContent[], params options: GUILayoutOption[]): int;
public static function Toolbar(selected: int, texts: string[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static function Toolbar(selected: int, images: Texture[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static function Toolbar(selected: int, contents: GUIContent[], style: GUIStyle, params options: GUILayoutOption[]): int;

Parameters

selected The index of the selected button.
texts An array of strings to show on the buttons.
images An array of textures on the buttons.
contents An array of text, image and tooltips for the button.
style The style to use. If left out, the button style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The index of the selected button.

Description

Make a toolbar.


Toolbar in the Game View.

	var toolbarInt : int = 0;
	var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"];

function OnGUI () { toolbarInt = GUILayout.Toolbar (toolbarInt, toolbarStrings); }