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public static function
BeginArea(
screenRect:
Rect):
void;
public static void
BeginArea(
Rect screenRect);
public static
def
BeginArea(
screenRect as
Rect)
as void
public static function
BeginArea(
screenRect:
Rect,
text: string):
void;
public static void
BeginArea(
Rect screenRect,
string
text);
public static
def
BeginArea(
screenRect as
Rect,
text as string)
as void
public static function
BeginArea(
screenRect:
Rect,
image:
Texture):
void;
public static void
BeginArea(
Rect screenRect,
Texture image);
public static
def
BeginArea(
screenRect as
Rect,
image as
Texture)
as void
public static function
BeginArea(
screenRect:
Rect,
content:
GUIContent):
void;
public static
def
BeginArea(
screenRect as
Rect,
content as
GUIContent)
as void
public static function
BeginArea(
screenRect:
Rect,
style:
GUIStyle):
void;
public static void
BeginArea(
Rect screenRect,
GUIStyle style);
public static
def
BeginArea(
screenRect as
Rect,
style as
GUIStyle)
as void
public static function
BeginArea(
screenRect:
Rect,
text: string,
style:
GUIStyle):
void;
public static void
BeginArea(
Rect screenRect,
string
text,
GUIStyle style);
public static
def
BeginArea(
screenRect as
Rect,
text as string,
style as
GUIStyle)
as void
Parameters
text |
Optional text to display in the area. |
image |
Optional texture to display in the area. |
content |
Optional text, image and tooltip top display for this area. |
style |
The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background. |
Description
Begin a GUILayout block of GUI controls in a fixed screen area.
By default, any GUI controls made using GUILayout are placed in the top-left corner of the screen.
If you want to place a series of automatically laid out controls in an arbitrary area, use GUILayout.BeginArea to define a new area for the automatic layouting system to use.
See Also:
EndArea
Explained Area of the example.
This function is very useful when mixing GUILayout code. It must be matched with a call to EndArea. BeginArea / EndArea cannot be nested.