GUI.DragWindow
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public static function
DragWindow(
position:
Rect):
void;
public static void
DragWindow(
Rect position);
public static
def
DragWindow(
position as
Rect)
as void
Parameters
position |
The part of the window that can be dragged. This is clipped to the actual window. |
Description
Make a window draggable.
Insert a call to this function inside your window code to make a window draggable.
var windowRect : Rect = Rect (20, 20, 120, 50); function OnGUI () {
// Register the window.
windowRect = GUI.Window (0, windowRect, DoMyWindow, "My Window");
} // Make the contents of the window
function DoMyWindow (windowID : int) {
// Make a very long rect that is 20 pixels tall.
// This will make the window be resizable by the top
// title bar - no matter how wide it gets.
GUI.DragWindow (Rect (0,0, 10000, 20));
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Rect windowRect = new Rect(20, 20, 120, 50);
void OnGUI() {
windowRect = GUI.Window(0, windowRect, DoMyWindow, "My Window");
}
void DoMyWindow(int windowID) {
GUI.DragWindow(new Rect(0, 0, 10000, 20));
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
public windowRect as Rect = Rect(20, 20, 120, 50)
def OnGUI() as void:
windowRect = GUI.Window(0, windowRect, DoMyWindow, 'My Window')
def DoMyWindow(windowID as int) as void:
GUI.DragWindow(Rect(0, 0, 10000, 20))
public static function DragWindow():
void;
public static void DragWindow();
public static
def DragWindow()
as void
Description
If you want to have the entire window background to act as a drag area, use the version of DragWindow that takes no parameters and put it at the end of the window function.
var windowRect : Rect = Rect (20, 20, 120, 50); function OnGUI () {
windowRect = GUI.Window (0, windowRect, DoMyWindow, "My Window");
} // Make the contents of the window
function DoMyWindow (windowID : int) {
GUI.Button (Rect (10,20,100,20), "Can't drag me");
// Insert a huge dragging area at the end.
// This gets clipped to the window (like all other controls) so you can never
// drag the window from outside it.
GUI.DragWindow ();
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Rect windowRect = new Rect(20, 20, 120, 50);
void OnGUI() {
windowRect = GUI.Window(0, windowRect, DoMyWindow, "My Window");
}
void DoMyWindow(int windowID) {
GUI.Button(new Rect(10, 20, 100, 20), "Can't drag me");
GUI.DragWindow();
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
public windowRect as Rect = Rect(20, 20, 120, 50)
def OnGUI() as void:
windowRect = GUI.Window(0, windowRect, DoMyWindow, 'My Window')
def DoMyWindow(windowID as int) as void:
GUI.Button(Rect(10, 20, 100, 20), 'Can\'t drag me')
GUI.DragWindow()