Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Events.UnityEventBase.SetPersistentListenerState

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function SetPersistentListenerState(index: int, state: UnityEventCallState): void;
public void SetPersistentListenerState(int index, UnityEventCallState state);
public def SetPersistentListenerState(index as int, state as UnityEventCallState) as void

Parameters

index Index of the listener to query.
state State to set.

Description

Modify the execution state of a persistent listener.