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EditorUtility.DisplayPopupMenu

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public static function DisplayPopupMenu(position: Rect, menuItemPath: string, command: MenuCommand): void;
public static void DisplayPopupMenu(Rect position, string menuItemPath, MenuCommand command);
public static def DisplayPopupMenu(position as Rect, menuItemPath as string, command as MenuCommand) as void

Description

Displays a popup menu.

Menu is shown at position pos, generated from a submenu specified by menuItemPath using a MenuCommand as menu context.

	// Shows the Assets menu when you right click on the contextRect Rectangle.

class EditorUtilityDisplayPopupMenu extends EditorWindow { function OnGUI () { var evt = Event.current; var contextRect = Rect(10,10,100,100); if(evt.type == EventType.ContextClick) { var mousePos = evt.mousePosition; if (contextRect.Contains (mousePos)) { EditorUtility.DisplayPopupMenu (Rect (mousePos.x,mousePos.y,0,0), "Assets/", null); evt.Use(); } } } }