Legacy Documentation: Version 4.6(go to latest)
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EditorGUIUtility.Load

public static function Load(path: string): Object;

Description

Load a built-in resource.

This function will look in Assets/Editor Default Resources/ + path for the resource. If not there, it will try the built-in editor resources by name.

	var handleMaterial : Material = EditorGUIUtility.Load("HandleMaterial.mat");