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EditorApplication.SaveCurrentSceneIfUserWantsTo

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public static function SaveCurrentSceneIfUserWantsTo(): bool;
public static bool SaveCurrentSceneIfUserWantsTo();
public static def SaveCurrentSceneIfUserWantsTo() as bool

Description

Ask the user if he wants to save the open scene.

You might want to call this before opening another scene or creating a new scene. A return value of true indicates that you may continue. A return value of false indicates that the user cancelled the operation and you should not Open another Scene.