Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseReturns the path to the Unity editor application. (Read Only)
See Also: applicationContentsPath.
// This example lets you load Editor scripts // automatically to your current working project // // Just place your editor scripts next to where the Unity binary // resides. @MenuItem("Example/Load Editor Scripts") static function LoadEditorScripts() { // Get the editor folder that resides next to the Unity exec var appPath : String[] = EditorApplication.applicationPath.Split(char.Parse("/")); appPath[appPath.Length -1] = "Editor"; var editorFolder : String = String.Join("/",appPath); Debug.Log("Loading editor scripts at: " + editorFolder); FileUtil.CopyFileOrDirectory(editorFolder,"Assets/"); }