size | Width/height of a cube face in pixels. |
format | Pixel data format to be used for the Cubemap. |
mipmap | Should mipmaps be created? |
Create a new empty cubemap texture.
The texture will be size
on each side and can be created with or without mipmaps.
var texture: Cubemap;function Start () { // Create a new Cubemap texture. texture = new Cubemap (128, TextureFormat.ARGB32, false); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Cubemap texture; void Start() { texture = new Cubemap(128, TextureFormat.ARGB32, false); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public texture as Cubemap def Start() as void: texture = Cubemap(128, TextureFormat.ARGB32, false)