Sets pixel color at coordinates (face, x, y).
Call Apply to actually upload the changed pixels to the graphics card.
Uploading is an expensive operation, so you'll want to change as many pixels
as possible between Apply
calls.
ARGB32
, RGB24
and Alpha8
texture formats.
For other formats SetPixel
is ignored.
See Also: Apply function.
// Set the pixel at (0,0) of the +X face red. var c : Cubemap; c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); c.Apply(); // Apply the color to the face.
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); c.Apply(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public c as Cubemap def Example() as void: c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red) c.Apply()