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CloseInterpolates between colors a
and b
by t
.
t
is clamped between 0 and 1. When t
is 0 returns a
. When t
is 1 returns b
.
// Converts a white color to a black one trough time. var colorWhite : Color32 = Color.white; var colorBlack : Color32 = Color.black; var lerpedColor : Color32 = colorWhite; function Update() { lerpedColor = Color32.Lerp(colorWhite, colorBlack, Time.time); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Color32 colorWhite = Color.white; public Color32 colorBlack = Color.black; public Color32 lerpedColor = colorWhite; void Update() { lerpedColor = Color32.Lerp(colorWhite, colorBlack, Time.time); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public colorWhite as Color32 = Color.white public colorBlack as Color32 = Color.black public lerpedColor as Color32 = colorWhite def Update() as void: lerpedColor = Color32.Lerp(colorWhite, colorBlack, Time.time)