A random, external acceleration applied to the cloth.
Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag. See Also: Cloth.externalAcceleration, InteractiveCloth.AddForceAtPosition.
// Simulate wind going trough the X axis. transform.GetComponent(Cloth).randomAcceleration = Vector3(10, 0, 0);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().randomAcceleration = new Vector3(10, 0, 0); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: transform.GetComponent[of Cloth]().randomAcceleration = Vector3(10, 0, 0)