A constant, external acceleration applied to the cloth.
Use this to simulate constant forces on the cloth, such as wind waving a flag. See Also: Cloth.randomAcceleration, InteractiveCloth.AddForceAtPosition.
// Make this cloth fall at half speed (if is affected by gravity). transform.GetComponent(Cloth).externalAcceleration = -Physics.gravity/2;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: transform.GetComponent[of Cloth]().externalAcceleration = ((-Physics.gravity) / 2)