clip | The clip being played. |
volumeScale | The scale of the volume (0-1). |
Plays an AudioClip, and scales the AudioSource volume by volumeScale.
@script RequireComponent(AudioSource) // Play impact audio clip at volume 0.7 var impact : AudioClip; function OnCollisionEnter () { audio.PlayOneShot(impact, 0.7); }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip impact; void OnCollisionEnter() { audio.PlayOneShot(impact, 0.7F); } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] public class ExampleClass(MonoBehaviour): public impact as AudioClip def OnCollisionEnter() as void: audio.PlayOneShot(impact, 0.7F)
See Also: AudioSource.Play.