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AudioSource.PlayOneShot

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public void PlayOneShot(AudioClip clip, float volumeScale = 1.0F);

Parameters

clip The clip being played.
volumeScale The scale of the volume (0-1).

Description

Plays an AudioClip, and scales the AudioSource volume by volumeScale.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class ExampleClass : MonoBehaviour {
    public AudioClip impact;
    void OnCollisionEnter() {
        audio.PlayOneShot(impact, 0.7F);
    }
}

See Also: AudioSource.Play.