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AudioRolloffMode.Custom

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Description

Use this when you want to use a custom rolloff.

Note: Currently is not possible to modify the volume curve via scripting.

	// Sets the rolloff of the audio source attached to
	// this script to custom.

@script RequireComponent(AudioSource) function Start() { audio.rolloffMode = AudioRolloffMode.Custom; }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class ExampleClass : MonoBehaviour {
    void Start() {
        audio.rolloffMode = AudioRolloffMode.Custom;
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
public class ExampleClass(MonoBehaviour):

	def Start() as void:
		audio.rolloffMode = AudioRolloffMode.Custom