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CloseSet/get the way Unity is loading the Audio data.
// C#: If an imported audio contains the "DL_" string // in its filename, it sets the loadType to DecompressOnLoad. class MyAudioPostprocessor extends AssetPostprocessor { function OnPreprocessAudio () { if (assetPath.Contains("DL_")) { var audioImporter : AudioImporter = assetImporter; audioImporter.loadType = AudioImporterLoadType.DecompressOnLoad; } } }