Returns the version of the asset postprocessor.
When the script is recompiled, if a version change is detected, the assets associated with this asset postprocessor will be reimported.
class TexturePostProcessor : AssetPostprocessor { // Bump this number to make textures reimport after modifying the post processor below. private uint m_Version = 0; public override uint GetVersion() {return m_Version;} public void OnPostprocessTexture(Texture2D tex) { Color[] pix = tex.GetPixels(); for (int i = 0; i < pix.Length; i++) { pix[i] = pix[i] * 0.5f; } tex.SetPixels(pix); tex.Apply(true, true); } }