Asynchronously create an AssetBundle from a memory region.
Use this method to create an AssetBundle from an array of bytes asynchronously. This is useful when you want to download the AssetBundle using your own system instead of the WWW class, or when you have downloaded the data with encryption using WWW and need to create the AssetBundle from the unencrypted bytes.
Compared to AssetBundle.CreateFromMemoryImmediate, this version is asynchronous and will not create the AssetBundle object immediately. See Also: AssetBundleCreateRequest, AssetBundle.CreateFromMemoryImmediate.function Start () { var www = WWW ("http://myserver/myBundle.unity3d"); yield www; var assetBundleCreateRequest = AssetBundle.CreateFromMemory (www.bytes); yield assetBundleCreateRequest; AssetBundle assetBundle = assetBundleCreateRequest.assetBundle; }