Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseAsynchronously create an AssetBundle from a memory region.
Use this method to create an AssetBundle from an array of bytes asynchronously. This is useful when you want to download the AssetBundle using your own system instead of the WWW class, or when you have downloaded the data with encryption using WWW and need to create the AssetBundle from the unencrypted bytes.
Compared to AssetBundle.CreateFromMemoryImmediate, this version is asynchronous and will not create the AssetBundle object immediately. See Also: AssetBundleCreateRequest, AssetBundle.CreateFromMemoryImmediate.function Start () { var www = WWW ("http://myserver/myBundle.unity3d"); yield www; var assetBundleCreateRequest = AssetBundle.CreateFromMemory (www.bytes); yield assetBundleCreateRequest; AssetBundle assetBundle = assetBundleCreateRequest.assetBundle; }