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Animator.StartPlayback

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public function StartPlayback(): void;
public void StartPlayback();
public def StartPlayback() as void

Description

Sets the animator in playback mode.

In this mode, the animator is not updated from game logic and is controlled instead by setting time value. Note that time will not automatically progress here, you have to manipulate it explicitly from playbackTime. PlaybackRecordedFrame should be used to playback recorded data.