goal | The AvatarIKGoal that is set. |
value | The translative weight. |
Sets the translative weight of an IK goal (0 = at the original animation before IK, 1 = at the goal).
An IK goal is a target position and rotation for a specific body part. Unity can calculate how to move the part toward the target from the starting point (ie, the current position and rotation obtained from the animation).
This function sets a weight value in the range 0..1 to determine how far between the start and goal positions the IK will aim. The position itself is set separately using SetIKPosition.var objToPickUp: Transform; private var animator: Animator; function Start() { animator = GetComponent.<Animator>(); } function OnAnimatorIK(layerIndex: int) { var reach: float = animator.GetFloat("RightHandReach"); animator.SetIKPositionWeight(AvatarIKGoal.RightHand, reach); animator.SetIKPosition(AvatarIKGoal.RightHand, objToPickUp.position); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform objToPickUp; private Animator animator; void Start() { animator = GetComponent<Animator>(); } void OnAnimatorIK(int layerIndex) { float reach = animator.GetFloat("RightHandReach"); animator.SetIKPositionWeight(AvatarIKGoal.RightHand, reach); animator.SetIKPosition(AvatarIKGoal.RightHand, objToPickUp.position); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public objToPickUp as Transform private animator as Animator def Start() as void: animator = GetComponent[of Animator]() def OnAnimatorIK(layerIndex as int) as void: reach as float = animator.GetFloat('RightHandReach') animator.SetIKPositionWeight(AvatarIKGoal.RightHand, reach) animator.SetIKPosition(AvatarIKGoal.RightHand, objToPickUp.position)
See Also: SetIKPosition, SetIKRotationWeight.