Legacy Documentation: Version 4.5.0

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Vector2.operator *

static function operator *(a: Vector2, d: float): Vector2;
static Vector2 operator *(Vector2 a, float d);
static def operator *(a as Vector2, d as float) as Vector2

Description

Multiplies a vector by a number.

Multiplies each component of a by a number d.

	// make the vector twice longer: prints (2.0,4.0)

print (Vector2(1,2) * 2.0);

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(new Vector2(1, 2) * 2.0F);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print((Vector2(1, 2) * 2.0F))

static function operator *(d: float, a: Vector2): Vector2;
static Vector2 operator *(float d, Vector2 a);
static def operator *(d as float, a as Vector2) as Vector2

Description

Multiplies a vector by a number.

Multiplies each component of a by a number d.

	// make the vector twice longer: prints (2.0,4.0)

print (2.0 * Vector2(1,2));

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(2.0F * new Vector2(1, 2));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print((2.0F * Vector2(1, 2)))