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Rotates the transform about axis
passing through point
in world coordinates by angle
degrees.
This modifies both the position and the rotation of the transform.
function Update() { // Spin the object around the world origin at 20 degrees/second. transform.RotateAround (Vector3.zero, Vector3.up, 20 * Time.deltaTime); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { transform.RotateAround(Vector3.zero, Vector3.up, 20 * Time.deltaTime); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: transform.RotateAround(Vector3.zero, Vector3.up, (20 * Time.deltaTime))