Legacy Documentation: Version 4.5.0

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Time.deltaTime

static var deltaTime: float;
static float deltaTime;
static deltaTime as float

Description

The time in seconds it took to complete the last frame (Read Only).

Use this function to make your game frame rate independent.

If you add or subtract to a value every frame chances are you should multiply with Time.deltaTime. When you multiply with Time.deltaTime you essentially express: I want to move this object 10 meters per second instead of 10 meters per frame.

When called from inside MonoBehaviour's FixedUpdate, returns the fixed framerate delta time.

Note that you should not rely on Time.deltaTime from inside OnGUI since OnGUI can be called multiple times per frame and deltaTime would hold the same value each call, until next frame where it would be updated again.

	function Update () {
		// Move the object 10 meters per second!
		var translation : float = Time.deltaTime * 10;
		transform.Translate (0, 0, translation);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        float translation = Time.deltaTime * 10;
        transform.Translate(0, 0, translation);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		translation as float = (Time.deltaTime * 10)
		transform.Translate(0, 0, translation)