Legacy Documentation: Version 4.5.0

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Texture2D.Texture2D

Texture2D(width: int, height: int)
Texture2D(int width, int height);
def Texture2D(width as int, height as int)

Description

Create a new empty texture.

The texture will be width by height size, with an ARGB32 TextureFormat, with mipmaps and in sRGB color space.

Usually you will want to set the colors of the texture after creating it, using SetPixel, SetPixels and Apply functions.

	function Start () {
		// Create a new texture and assign it to the renderer's material
		var texture = new Texture2D (128, 128);
		renderer.material.mainTexture = texture;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Texture2D texture = new Texture2D(128, 128);
        renderer.material.mainTexture = texture;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		texture as Texture2D = Texture2D(128, 128)
		renderer.material.mainTexture = texture

See Also: SetPixel, SetPixels, Apply functions.

Texture2D(width: int, height: int, format: TextureFormat, mipmap: bool)
Texture2D(int width, int height, TextureFormat format, bool mipmap);
def Texture2D(width as int, height as int, format as TextureFormat, mipmap as bool)

Description

Create a new empty texture.

The texture will be width by height size, with a given format, with mipmaps or without and in either the linear or sRGB color space.

Usually you will want to set the colors of the texture after creating it, using SetPixel, SetPixels and Apply functions.

	function Start () {
		// Create a new texture and assign it to the renderer's material
		var texture = new Texture2D(128, 128, TextureFormat.ARGB32, false);
		renderer.material.mainTexture = texture;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Texture2D texture = new Texture2D(128, 128, TextureFormat.ARGB32, false);
        renderer.material.mainTexture = texture;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		texture as Texture2D = Texture2D(128, 128, TextureFormat.ARGB32, false)
		renderer.material.mainTexture = texture

See Also: SetPixel, SetPixels, Apply functions.

Texture2D(width: int, height: int, format: TextureFormat, mipmap: bool, linear: bool)
Texture2D(int width, int height, TextureFormat format, bool mipmap, bool linear);
def Texture2D(width as int, height as int, format as TextureFormat, mipmap as bool, linear as bool)

Description

See Also: SetPixel, SetPixels, Apply functions.