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Create a new empty texture.
The texture will be width
by height
size, with an ARGB32 TextureFormat, with mipmaps and in sRGB color space.
Usually you will want to set the colors of the texture after creating it, using SetPixel, SetPixels and Apply functions.
function Start () { // Create a new texture and assign it to the renderer's material var texture = new Texture2D (128, 128); renderer.material.mainTexture = texture; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Texture2D texture = new Texture2D(128, 128); renderer.material.mainTexture = texture; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: texture as Texture2D = Texture2D(128, 128) renderer.material.mainTexture = texture
Create a new empty texture.
The texture will be width
by height
size, with a given format
, with mipmaps
or without and in either the linear or sRGB color space.
Usually you will want to set the colors of the texture after creating it, using SetPixel, SetPixels and Apply functions.
function Start () { // Create a new texture and assign it to the renderer's material var texture = new Texture2D(128, 128, TextureFormat.ARGB32, false); renderer.material.mainTexture = texture; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Texture2D texture = new Texture2D(128, 128, TextureFormat.ARGB32, false); renderer.material.mainTexture = texture; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: texture as Texture2D = Texture2D(128, 128, TextureFormat.ARGB32, false) renderer.material.mainTexture = texture