Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

var font: Font;
Font font;
font as Font

Description

The Font used.

	// Set the text of the attached Text mesh
	var newFont : Font;
	GetComponent(TextMesh).font = newFont;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Font newFont;
    void Example() {
        GetComponent<TextMesh>().font = newFont;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public newFont as Font

	def Example() as void:
		GetComponent[of TextMesh]().font = newFont