Select your preferred scripting language. All code snippets will be displayed in this language.
Graphics device shader capability level (Read Only).
This is approximate "shader capability" level of the graphics device, expressed in DirectX shader model terms. Possible values are:
50 Shader Model 5.0 (DX11.0) 41 Shader Model 4.1 (DX10.1) 40 Shader Model 4.0 (DX10.0) 30 Shader Model 3.0 20 Shader Model 2.x
See Also: SystemInfo.graphicsPixelFillrate.
// Check for shader model 3.0 or better supportif (SystemInfo.graphicsShaderLevel >= 30) print ("Woohoo, decent shaders supported!");
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { if (SystemInfo.graphicsShaderLevel >= 30) print("Woohoo, decent shaders supported!"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: if SystemInfo.graphicsShaderLevel >= 30: print('Woohoo, decent shaders supported!')