Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Sprites.Packer.RebuildAtlasCacheIfNeeded

static function RebuildAtlasCacheIfNeeded(target: BuildTarget, displayProgressBar: bool = false, execution: Execution = Execution.Normal): void;
static void RebuildAtlasCacheIfNeeded(BuildTarget target, bool displayProgressBar = false, Execution execution = Execution.Normal);
static def RebuildAtlasCacheIfNeeded(target as BuildTarget, displayProgressBar as bool = false, execution as Execution = Execution.Normal) as void

Description

Rebuilds the Sprite atlas cache.

If Sprite atlas files are available, they will be remapped.