Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Shader.SetGlobalMatrix

static function SetGlobalMatrix(propertyName: string, mat: Matrix4x4): void;
static void SetGlobalMatrix(string propertyName, Matrix4x4 mat);
static def SetGlobalMatrix(propertyName as string, mat as Matrix4x4) as void
static function SetGlobalMatrix(nameID: int, mat: Matrix4x4): void;
static void SetGlobalMatrix(int nameID, Matrix4x4 mat);
static def SetGlobalMatrix(nameID as int, mat as Matrix4x4) as void

Description

Sets a global matrix property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation.