Legacy Documentation: Version 4.5.0

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static function Lerp(from: Quaternion, to: Quaternion, t: float): Quaternion;

Description

Interpolates between from and to by t and normalizes the result afterwards.

This is faster than Slerp but looks worse if the rotations are far apart.

	// Interpolates rotation between the rotations
	// of from and to.
	// (Choose from and to not to be the same as 
	// the object you attach this script to)

var from : Transform; var to : Transform; var speed = 0.1; function Update () { transform.rotation = Quaternion.Lerp (from.rotation, to.rotation, Time.time * speed); }