Legacy Documentation: Version 4.5.0

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Quaternion.Angle

static function Angle(a: Quaternion, b: Quaternion): float;

Description

Returns the angle in degrees between two rotations a and b.

	// Calculates the angle (degrees) between
	// the rotation of this transform and target.

var target : Transform; function Update () { var angle : float = Quaternion.Angle(transform.rotation, target.rotation); }