Legacy Documentation: Version 4.5.0

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QualitySettings.IncreaseLevel

static function IncreaseLevel(applyExpensiveChanges: bool = false): void;
static void IncreaseLevel(bool applyExpensiveChanges = false);
static def IncreaseLevel(applyExpensiveChanges as bool = false) as void

Parameters

applyExpensiveChangesShould expensive changes be applied (Anti-aliasing etc).

Description

Increase the current quality level.

	QualitySettings.IncreaseLevel(false);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        QualitySettings.IncreaseLevel(false);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		QualitySettings.IncreaseLevel(false)

IncreaseLevel and DecreaseLevel functions only apply anti-aliasing if applyExpensiveChanges is true.

See Also: DecreaseLevel, Quality Settings.