The default angular velocity, below which objects start sleeping (default 0.14). Must be positive.
See the Physics Overview in the manual for more information about Rigidbody sleeping. This can be overridden per rigidbody using Rigidbody.sleepAngularVelocity.
This value is usually changed inEdit->Project Settings->Physics
inspector instead of from scripts.Physics.sleepAngularVelocity = 0.1;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Physics.sleepAngularVelocity = 0.1F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Physics.sleepAngularVelocity = 0.1F