Legacy Documentation: Version 4.5.0

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Physics.bounceThreshold

static var bounceThreshold: float;
static float bounceThreshold;
static bounceThreshold as float

Description

Two colliding objects with a relative velocity below this will not bounce (default 2). Must be positive.

This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

	Physics.bounceThreshold = 1;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Physics.bounceThreshold = 1;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Physics.bounceThreshold = 1