Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Network.incomingPassword

static var incomingPassword: string;
static string incomingPassword;
static incomingPassword as string

Description

Set the password for the server (for incoming connections).

This must be matched in the Network.Connect routine on the clients. Pass "" to specify no password (this is default).

	function ConnectToServer () {
		Network.Connect("127.0.0.1", 25000, "HolyMoly");
	}

function LaunchServer () { Network.incomingPassword = "HolyMoly"; Network.InitializeServer(32, 25000); }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void ConnectToServer() {
        Network.Connect("127.0.0.1", 25000, "HolyMoly");
    }
    void LaunchServer() {
        Network.incomingPassword = "HolyMoly";
        Network.InitializeServer(32, 25000);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def ConnectToServer() as void:
		Network.Connect('127.0.0.1', 25000, 'HolyMoly')

	def LaunchServer() as void:
		Network.incomingPassword = 'HolyMoly'
		Network.InitializeServer(32, 25000)