Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MeshUtility.SetMeshCompression

static function SetMeshCompression(mesh: Mesh, compression: ModelImporterMeshCompression): void;
static void SetMeshCompression(Mesh mesh, ModelImporterMeshCompression compression);
static def SetMeshCompression(mesh as Mesh, compression as ModelImporterMeshCompression) as void

Parameters

meshThe mesh to set the compression mode for.
compressionThe compression mode to set.

Description

Change the mesh compression setting for a mesh.

This allows you to enable mesh compression for meshes created from scripting, which have not been generated by the ModelImporter. That way you can generate compressed mesh assets from code.

var m = new Mesh ();
m.vertices = vertices;
m.triangles = triangles;
MeshUtility.SetMeshCompression (m, ModelImporterMeshCompression.High);
AssetDatabase.CreateAsset (m, "Assets/CompressedMesh.asset");
AssetDatabase.SaveAssets ();
no example available in C#
no example available in Boo