Legacy Documentation: Version 4.5.0

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var sharedMesh: Mesh;

Description

The mesh object used for collision detection.

	// Assigns an arbitrary mesh collider to the current transform

var meshToCollide : Mesh; if(!meshToCollide) { Debug.LogError("Assign a mesh in the inspector"); return; } transform.gameObject.AddComponent(MeshCollider); transform.GetComponent(MeshCollider).sharedMesh = meshToCollide;