Legacy Documentation: Version 4.5.0

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Mathf.RoundToInt

static function RoundToInt(f: float): int;
static int RoundToInt(float f);
static def RoundToInt(f as float) as int

Description

Returns f rounded to the nearest integer.

If the number ends in .5 so it is halfway between two integers, one of which is even and the other odd, the even number is returned.

	// Prints 10
	Debug.Log(Mathf.RoundToInt(10.0));
	// Prints 10
	Debug.Log(Mathf.RoundToInt(10.2));
	// Prints 11
	Debug.Log(Mathf.RoundToInt(10.7));
	// Prints 10
	Debug.Log(Mathf.RoundToInt(10.5));
	// Prints 12
	Debug.Log(Mathf.RoundToInt(11.5));
	// Prints -10
	Debug.Log(Mathf.RoundToInt(-10.0));
	// Prints -10
	Debug.Log(Mathf.RoundToInt(-10.2));
	// Prints -11
	Debug.Log(Mathf.RoundToInt(-10.7));
	// Prints -10
	Debug.Log(Mathf.RoundToInt(-10.5));
	// Prints -12
	Debug.Log(Mathf.RoundToInt(-11.5));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Debug.Log(Mathf.RoundToInt(10.0F));
        Debug.Log(Mathf.RoundToInt(10.2F));
        Debug.Log(Mathf.RoundToInt(10.7F));
        Debug.Log(Mathf.RoundToInt(10.5F));
        Debug.Log(Mathf.RoundToInt(11.5F));
        Debug.Log(Mathf.RoundToInt(-10.0F));
        Debug.Log(Mathf.RoundToInt(-10.2F));
        Debug.Log(Mathf.RoundToInt(-10.7F));
        Debug.Log(Mathf.RoundToInt(-10.5F));
        Debug.Log(Mathf.RoundToInt(-11.5F));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Debug.Log(Mathf.RoundToInt(10.0F))
		Debug.Log(Mathf.RoundToInt(10.2F))
		Debug.Log(Mathf.RoundToInt(10.7F))
		Debug.Log(Mathf.RoundToInt(10.5F))
		Debug.Log(Mathf.RoundToInt(11.5F))
		Debug.Log(Mathf.RoundToInt(-10.0F))
		Debug.Log(Mathf.RoundToInt(-10.2F))
		Debug.Log(Mathf.RoundToInt(-10.7F))
		Debug.Log(Mathf.RoundToInt(-10.5F))
		Debug.Log(Mathf.RoundToInt(-11.5F))