Legacy Documentation: Version 4.5.0

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Mathf.Clamp

static function Clamp(value: float, min: float, max: float): float;

Description

Clamps a value between a minimum float and maximum float value.

	// Set the position of the transform to be that of the time
	// but never less than 1 or more than 3

function Update () { transform.position = Vector3(Mathf.Clamp(Time.time, 1.0, 3.0), 0, 0); }

static function Clamp(value: int, min: int, max: int): int;

Description

Clamps value between min and max and returns value.

	// Clamps the value 10 to be between 1 and 3.
	// prints 3 to the console

print(Mathf.Clamp(10, 1, 3));