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Set a named vector value.
Four component vectors and colors are the same in Unity shaders. SetVector
does exactly the same
as SetColor just the input data type is different (xyzw
in the vector becomes rgba
in the color).
See Also: SetColor, GetVector, Shader.PropertyToID.
renderer.material.SetVector("_Color", Vector4(0,0,1,1));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { renderer.material.SetVector("_Color", new Vector4(0, 0, 1, 1)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: renderer.material.SetVector('_Color', Vector4(0, 0, 1, 1))