Get a named vector value.
Four component vectors and colors are the same in Unity shaders. GetVector
does exactly the same
as GetColor just the input data type is different (xyzw
in the vector becomes rgba
in the color).
print(renderer.material.GetVector("_Color"));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(renderer.material.GetVector("_Color")); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print(renderer.material.GetVector('_Color'))