Legacy Documentation: Version 4.5.0

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MasterServer.UnregisterHost

static function UnregisterHost(): void;
static void UnregisterHost();
static def UnregisterHost() as void

Description

Unregister this server from the master server.

Does nothing if the server is not registered or has already unregistered.

	function OnGUI() {
		if (GUILayout.Button ("Disconnect")) {
			Network.Disconnect();
			MasterServer.UnregisterHost();
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnGUI() {
        if (GUILayout.Button("Disconnect")) {
            Network.Disconnect();
            MasterServer.UnregisterHost();
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnGUI() as void:
		if GUILayout.Button('Disconnect'):
			Network.Disconnect()
			MasterServer.UnregisterHost()