Legacy Documentation: Version 4.5.0

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Description

Cast "soft" shadows (with 4x PCF filtering).

See Also: light component.

	// Set light to cast 4x filtered soft shadows (disc)

light.shadows = LightShadows.Soft;

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        light.shadows = LightShadows.Soft;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		light.shadows = LightShadows.Soft