Legacy Documentation: Version 4.5.0

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Description

Cast "hard" shadows (with no shadow filtering).

See Also: light component.

	// Set light to cast hard shadows

light.shadows = LightShadows.Hard;

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        light.shadows = LightShadows.Hard;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		light.shadows = LightShadows.Hard