Legacy Documentation: Version 4.5.0

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LightRenderMode.ForceVertex

Description

Force the Light to be a vertex light.

This option is good for background or distant lighting. See Also: light component.

	// Set light's render mode to vertex-lit

light.renderMode = LightRenderMode.ForceVertex;

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        light.renderMode = LightRenderMode.ForceVertex;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		light.renderMode = LightRenderMode.ForceVertex