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Automatically choose the render mode.
This chooses whether to render the Light as a pixel or vertex light (recommended and default). See Also: light component.
// Set light's render mode to automaticlight.renderMode = LightRenderMode.Auto;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { light.renderMode = LightRenderMode.Auto; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: light.renderMode = LightRenderMode.Auto