Legacy Documentation: Version 4.5.0

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Input.touches

static var touches: Touch[];
static Touch[] touches;
static touches as Touch[]

Description

Returns list of objects representing status of all touches during last frame. (Read Only) (Allocates temporary variables).

Each entry represents a status of a finger touching the screen.

	// Prints number of fingers touching the screen
	function Update () {
		var fingerCount = 0;
		for (var touch : Touch in Input.touches) {
			if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled)
				fingerCount++;
		}
		if (fingerCount > 0)
			print ("User has " + fingerCount + " finger(s) touching the screen");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        int fingerCount = 0;
        foreach (Touch touch in Input.touches) {
            if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled)
                fingerCount++;
            
        }
        if (fingerCount > 0)
            print("User has " + fingerCount + " finger(s) touching the screen");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		fingerCount as int = 0
		for touch as Touch in Input.touches:
			if (touch.phase != TouchPhase.Ended) and (touch.phase != TouchPhase.Canceled):
				fingerCount++
		if fingerCount > 0:
			print((('User has ' + fingerCount) + ' finger(s) touching the screen'))