Returns list of acceleration measurements which occurred during the last frame. (Read Only) (Allocates temporary variables).
// Calculates weighted sum of acceleration measurements which occurred during the last frame // Might be handy if you want to get more precise measurements function Update () { var acceleration:Vector3 = Vector3.zero; for (var accEvent : AccelerationEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print (acceleration); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { Vector3 acceleration = Vector3.zero; foreach (AccelerationEvent accEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: acceleration as Vector3 = Vector3.zero for accEvent as AccelerationEvent in Input.accelerationEvents: acceleration += (accEvent.acceleration * accEvent.deltaTime) print(acceleration)