Legacy Documentation: Version 4.5.0

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Gyroscope.rotationRateUnbiased

var rotationRateUnbiased: Vector3;
Vector3 rotationRateUnbiased;
rotationRateUnbiased as Vector3

Description

Returns unbiased rotation rate as measured by the device's gyroscope.

The rotation rate is given as a Vector3 representing the speed of rotation around each of the three axes in radians per second. This value has been processed to remove "bias" and give a more accurate measurement. The raw value reported by the gyroscope hardware can be obtained with the rotationRate property.

	var shakeSpeed: float;
	var shakeSound: AudioClip;

function Update() { // Play a sound when the user rotates the device quickly. if ((Input.gyro.rotationRateUnbiased.y > shakeSpeed) && !audio.isPlaying) { audio.PlayOneShot(shakeSound); } }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float shakeSpeed;
    public AudioClip shakeSound;
    void Update() {
        if (Input.gyro.rotationRateUnbiased.y > shakeSpeed && !audio.isPlaying)
            audio.PlayOneShot(shakeSound);
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public shakeSpeed as float

	public shakeSound as AudioClip

	def Update() as void:
		if (Input.gyro.rotationRateUnbiased.y > shakeSpeed) and (not audio.isPlaying):
			audio.PlayOneShot(shakeSound)