Returns rotation rate as measured by the device's gyroscope.
The rotation rate is given as a Vector3 representing the speed of rotation around each of the three axes in radians per second. This is the value as it is reported by the gyroscope hardware - a more accurate measurement that has been processed to remove "bias" can be obtained with the rotationRateUnbiased property.
var shakeSpeed: float; var shakeSound: AudioClip; function Update() { // Play a sound when the user rotates the device quickly. if ((Input.gyro.rotationRate.y > shakeSpeed) && !audio.isPlaying) { audio.PlayOneShot(shakeSound); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float shakeSpeed; public AudioClip shakeSound; void Update() { if (Input.gyro.rotationRate.y > shakeSpeed && !audio.isPlaying) audio.PlayOneShot(shakeSound); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public shakeSpeed as float public shakeSound as AudioClip def Update() as void: if (Input.gyro.rotationRate.y > shakeSpeed) and (not audio.isPlaying): audio.PlayOneShot(shakeSound)